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Call of Duty Cold War: What does the Mid-Season 2 update include? - CYM PRESS

Between the nerve of certain weapons and new cards, the Mid-Season 2 update of Call of Duty Black Ops Cold War brings a lot of new things.

Available since Tuesday, March 30 at 6 am, this new Mid-season 2 update of Call of Duty Cold War brings a lot of new things. Indeed, the game is often subject to many update or fix throughout the year, but there is different. It's clear that the game will not completely change, but some changes will change the gameplay of many players. A weapon could no longer be used by the players, because judged too weak after the update. Of course, it is valid in the other direction. The nerve can highlight weapons left on the side for months.

So what does this new update contain? Already know that it requires 7.4 GB on PS4, 12.2 GB on PS5. With regard to the Xbox Series X and S is at 14.18 GB. For the Xbox One, it's 9.13 GB and finally, the PC gets from 8.1 GB. Finally, I want to clarify that Treyarch prepares things for later. They will introduce customization of plans so that we can create ours. The launch of Gunfight tournaments are also expected to launch and the sixth new weapon of the season: the devastating zrg 20 mm precision rifle.

Black Ops Cold War Patch Notes

General

Weapons

  • Assault rifles
    • KRIG 6
    • Improved visibility when shooting.
    • Go to the complete setting on the precision of the weapon, the movement of the weapon and the visual clarity while pulling with any viewfinder.
    • Correction of cases where the weapon felt "floating" when it pulled for a prolonged period.
    • FFAR 1
    • Increased ballistic speed of 12.8%.
    • Groza
    • Increase in the maximum range of damage by 40%.
    • Accessories
    • Complete adjustment pass on muzzle and sub-gun accessories that affect the decline in assault rifles.
  • STIMUL'S
    • Milano 821
    • Increased damage mid-range by 10%.
    • Increased range of damage mid-range by 33%.
    • Increased sprint speed of 14.2%.
    • Increased rise rate of 11%.
    • Speed ​​to slightly increased.
    • KSP 45
    • Increased ballistic speed of 32.5%.
    • Reduction of the burst time by 20%.
    • AK-74U
    • Reduced precision with extended shot.
    • Reduced initial speed of 23.4%.
    • LC10
    • Reducing the maximum range of damage by 41%.
    • Mid-range damage slightly reduced.
    • MAC-10
    • Modified ball template to add slightly more horizontal trajectories.
    • Accessories
    • Complete adjustment pass on muzzle and subchannon attachments that affect the recoil on SMGs.
  • Light machine guns
    • Lightweight mirror alpha
    • Reduction of the maximum range of damage by 25%.
  • Sniper rifles
    • Scintillating effect disabled on precision rifles with fitted mire.
  • Pistols
    • 1911
    • Increased speed of sight of 11%.
    • Magnum
    • Precision slightly diminished from the shot of the hip.
    • Akimbo: The trajectories of bullets are now more varied when you shoot simultaneously with both weapons.
    • REDESIGN OF THE TAKEDOWN BARREL Accessory of 4.7 inches into a gun "TIGHT SNUB". This accessory now adds damage to enemies and vehicles.
  • Launchers
    • RPG-7
    • Explosion radius slightly increased.
    • Considerable increase in the length of the rectilinear flight trajectory of the rocket.
    • General
    • Rockets now inflict more damage to enemies with hardcore body armor. Always require a direct shot for elimination in 1 shot.
  • Accessories
    • V-CHOKE OF INFANTERIE
    • Update the description of the attachments to clarify the advantages and disadvantages.
  • Progression of weapons
    • Players can now win the Weapon Exp and the Progression of the Challenge using any weapon, even if they do not currently have it (for example, using the weapon of another player picked up on the ground that the player does not currently have).

Movement

  • Slightly reduced speed of stand posture change, squatting and lying. Additional adjustments to come to remedy the persistent disparity between perspectives at the 1st person and the 3rd person.

Combat Report

  • Added the vehicle section.
  • Resolving a problem of incorrect tracking of statistics "killed by".

Multiplayer of Black Ops Cold War

Cards

  • Miami Strike (6V6)

    • Miami Strike has been added to the 6V6 rotation in multiplayer modes.
    • Miami Strike will replace the original Miami card in all the basic modes with the exception of Combined Arms, Research & Destruction and VIP Escort.
    • Miami Strike 24/7 playlist also available at launch.
  • Manoir (2v2, 3v3)

    • Manoir added to the rotation in skirmish and confrontation.
  • Golova (multi-team)

    • Golova added to rotation in multi-team modes.
  • Apocalypse

    • Strategic point: Resolving a problem that allowed players to capture the P3 outside the planned limit.
  • The Pines
    • Control: Astral zone B to allow capture against the pizza counter.
  • RAID
    • Strategic Point: Adjusted distance from P1 appearances on each side of the card to reduce the chances of appearance next door or behind the enemy team.
  • Garrison
    • Control: Zone extended to the platform outside the "green" piece.
    • Control: Conditional attacks of the attacker have been added to reduce travel time to Zone A.
    • Strategic point: removal of appearances too close to P2 and P5.
    • Strategic point: Adding a greater diffusion of appearances for P1, P2 and P3 to reduce the chances of appearing behind the enemy team.
  • Miami (original)
    • Reduced ball collision on the Miami patrol van.

Modes of Black Ops Cold War

  • Strategic Multi-Team Point

    • New multiplayer mode added to Multi-Team.
    • 10 four squads fight for several strategic points at a time. Each set of hard points lasts 120 seconds before moving on to the following locations.
    • The teams will win 1 point per second for all teammates within a strategic point.
    • The first team to reach 1,000 points wins the game.
  • PROP HUNT

    • Miami Strike and Satellite added to the rotation of the card.
    • Rotating updated accessories for multiple existing cards.
    • Resolution of a problem where the camera of the better action accessory could appear underground.
  • Control

    • New custom game options added:
    • Time per segment: Duration added to the current turn time limit when a zone segment is captured.
    • Rules on Extensions: Determines whether the Defense on the extensions is given to the team with the most eliminations or the most zone segments captured during previous towers.
  • Escarmouche
    • Added medals specific to skirmish mode.
    • Battle Chatter is now disabled in scarcouche variants.
  • VIP ESCORT
    • Fixed a problem where the player could hear incorrect VO lines at the beginning of a turn as VIP.
  • Multi-team
    • Resolving a problem where teammates could appear on each other after the reappearance of a team.
  • General
    • The enemy red points will now be prioritized above the objective icons on the mini-card.

Vlad and Niki fun with toy cars | Hot Wheels City Slime Challenge

PLAYLISTS Featured

  • Miami Strike 24/7 [New]
  • Multi-team strategic point - Golova [New]
  • MOSHPIT Multi-Teams [New]
    • Moshpit of multi-team modes, including Hardpoint to 40 players on Ruka, Alpine, Sanatorium and Golova.
  • PROP HUNT [New]
  • Snipers only MOSHPIT
  • Nuketown 24/7
  • Escarmouche
  • Confrontation

Challenges

  • General
    • Flashbang / Stunned challenges are now easier to take up.
  • War fog
    • Correction of inconsistencies with the combat statistics of aid to the cover of the garnette.
    • Correction of problems with the "Fog of War" challenge and the "Sight Unseen" medal that did not follow properly with the joker Danger near equipped.
    • Update the Challenge Description for more clarity.

General

  • Gestures
    • Gestures can now be used before the start of a handle.
  • Social
    • Message updated when a player is expelled from the group.
  • Turrets
    • Resolution of the following problem: Players on mounted turrets could be immunized against Dirt Bike vehicles.
  • Audio
    • Fixed a problem where VO said "No target destroyed" if the attack helicopter was destroyed with a cruise missile.

Call of Duty Cold War League Mode

Generic characters

  • Outlaw
    • Off-law in the league will no longer allow any weapons to be placed in one or the other of the weapon locations. Players can only use a main weapon and a secondary weapon.
    • Off-law will now allow players to equip that several assets in the same category of assets.
  • Atout Avarice
    • Atout Avarice is now completely blocked.

Match suspensions

  • Players leaving active matches or are expelled for a friend-fire shot will now be imposing a matchmaking suspension for a while.
  • Penalties will increase if the player continues to leave the matches or is systematically expelled for a friend's fire.

UI

  • Extended placement medium to include the top 25 and Top 50.
  • Updating the representation of gems in the rank progression screen.
  • Updating the full screen of the scale event with a new celebration animation of gems.
  • Location added at the top of the league mode scale to present current placement gems.

Zombies mode

Contagion

  • New region
    • Added the Sanatorium region (night) to Contagion.
  • New objective
    • Secure objective added to contagion.
  • new vehicle
    • Dirt bike vehicle added to Contagion.
  • New information
    • New audio newspapers and radio transmissions have been added for players to discover them in the mountains of the Urals.
  • Stability
    • Adding patches for various plants related to goals, tests, at RAI-K 84 and upgrading FROST BLAST field.
  • Gameplay
    • Resolution of various problems where players could fall out of the map on Alpine.
    • Fixed a problem where players could get stuck in a planter on Golova.
    • Fixed a problem where the gold chest could push vehicles under the map.
    • Resolution of the following problem: The killings with vehicles did not always contribute to the relic of the dragon.
    • Players will now undergo Dragon Relic rocket thruster damage when they will take off. Watch below!
  • Goals

    • Resistant
    • Reducing the duration of the Holdout lens of 30 seconds.
    • Adding an ammunition cache to the restraint lens space in Alpine.
    • Cleaned areas that hindered the barricades and shots by the windows of the goal of Golova Holdout.
    • Defend
    • The Defend Console is now undergoing more Helhounds damage.
    • Resolving the following problem: Pick up the head of the specimen stomach could prevent the player from depositing it during the defense objective.
  • To recover

      • Resolution of a problem where the progress bar for the repository of the cartridge could break during the recovery objective.
    • Escort
    • Enemies will not disappear when payload will teleport.
  • enemies
    • Resolution of various zombie path problems in Ruka, Alpine and Golova.
    • Fixed a problem where the manglows could always use their arms guns and the krasny soldiers could always use their jet packs after being destroyed by the energy mines.
    • Correction of a problem where the damage of the storm were not attenuated by the armor.
    • Fixed a problem where zombies ignored players when another player deployed a Monkey Cymbal and left the match.
  • Ground upgrades
    • Resolving a problem where field upgrades could be reset after class change and deformation to another region.
    • Resolving a problem where the field upgrade fees were not reset when changing the class.
  • Challenges
    • Resolution of a problem where the elites were not counted in the challenge of epidemics eliminations.
  • Tests
    • Fixed a problem where the challenges of tests reproduced earlier than expected.
  • Sacred Punch
    • Resolution of a problem that prevented players from restarting attachments on some weapons after improving them on the Pack-A-Punch machine.
    • Closed a feat that allowed the duplication of Ray Gun or RAI-K 84 using the Pack-A-Punch machine.
  • Equipment
    • Fixed a problem where players with a complete battery of equipment had the opportunity to recover this same equipment and drop their battery.
  • Support
    • Weapons of support that use ammunition will no longer be reloaded when they deform in another region.

Sleeve cards

  • Firebase Z
    • Resolving a problem that prevented multiplatform players from taking charge in a private match.
    • Closed a feat in the village where the zombies were unable to attack the player.
    • Closed a feat that allowed players to leave the card in Rocky Defense.
    • Closed a feat that allowed access to the teleporter before buying the first door.
  • Die Maschine
    • Resolution of a problem where the Die shock wave could be obtained by the door to its location.
  • Stability
    • Adding various crash patches related to secondary quests.

Dead Ops Arcade 3

  • Progression
    • Players now win Exp and the Progression of Battle Pass in all Dead Ops Arcade modes (subject to additional settings).
  • Bonus cards
    • NEW SILVERBACK SLIDEWAYS BONUS CARD Added to rotation.
  • Gameplay
    • Increased key appearance rates and adding additional key locations.
    • Setting the number of shots as a player can absorb in The Wild before dying.
    • Rewards of gift of life listening.
    • Adding hotfixes for various shield-type pickups that do not correctly credit their owner with eliminations.
    • Fixed a problem where chicken rotation could potentially kill the player with saw blades.
    • Solving a problem that sometimes prevented players from leaving the deadly dungeon when collecting the ladder.
    • Fixed a problem where players could be left behind when the dungeon was triggered.
    • Fixed a problem where the trap Flogger could cause the unintentional death of players.
    • Added various exploit patches.
  • enemies
    • Boss / Underboss level enemies will now kill at one stroke, whether or not the player is first.
    • Reduce the scope of explosive damage of meatballs when they die.
    • Resolution of a problem that can lead to invisible enemies.
    • Fixed a problem where the spider could launch the player's vehicle out of the map.
  • Visuals
    • Resolution of a problem where the bodies could disappear in some graphic modes.
    • Fixed a problem where some particle effects did not play on enemies.
    • Resolving a problem where special particle effects could remain on the screen instead of being cleaned.
  • Controls
    • Resolving a problem where selecting the Flip Bumper controller parameter could create a conflict when moving from the first person to the conventional mode.
  • Stability
    • Adding various crash patches.
  • General
    • Players can now leave the match immediately after the migration of a host in Dead Ops Arcade 3.

Carnage (PS4 / PS5) **

  • The trends
    • Standing **
    • Beat to contain the forces of dark ether and survive a new intense experience on close combat cards.
  • CHALLENCE BLUEPRINT
    • Complete the last Blueprint Challenge and unlock the exclusive weapon plan of the "Jungle Fighter" tactical rifle.
  • New abandoned items
    • Level 2 and 3 armor widths are now available.
    • AMMO MOD DROPS now available that apply a type of alternative random ammunition to your weapon.
    • The ETHER tool is now available to improve your weapon.
    • Drops of calyx in bronze, silver and gold are now available and will allow you to pack your weapon once earned.
  • Server pause
    • The server pause is now available in private carnage games.

PLAYLISTS Featured

  • Contagion
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade: first person
  • Dead Ops Arcade
  • Carnage (PS4 / PS5)
  • Confined Carnage [New] (PS4 / PS5)
  • Nuketown Carnage (PS4 / PS5)
  • Apocalypse carnage (PS4 / PS5)

Features

  • Apply the plan
    • Players can now apply any weapon plan they own to their weapon on the pause menu, including any weapon picked up or acquired during a wall purchase.

Munition mods

  • Death wire
    • Dead Wire Tier V now projected correctly on 3 targets instead of 5.
    • Fixed a problem where Dead Wire inflicted the same amount of tick damage to special zombies and enemies.

Assets

  • Elementary Pop
    • Reducing the effects intensity on the level V electrical discharges for POP element.

General

  • Resolving a problem where some players could stay blocked on the pause screen in zombies. * Solving cases where players were not placed in the same group after accepting an invitation. ## CAMPAIGN Gameplay * Fixed a problem in "End of the Line" where the player could fall through the ground after using a turret. Stability * Correction of a rare crash that could occur during the entry or exit of a mission. Source: TREYARCH / CALL OF DUTY Blog / Dexerto

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