In the past week, Electronic Arts and the developers of EA motifs announced the ongoing work on the remake of "Dead Space" also officially. In conversation with the colleagues of IGN, the makers of EA motifs went a bit closer to the persecuted plans and let in person of Creative-Director Roman Campos-Oriola announced that the new edition should be addressed as a larger target group than with the original The year 2008. In order to achieve this goal, optional options will hold to an accessible player experience. players are to be offered different options "Something that is very important to us, what did not exist twelve years ago ... are all these options or different ways to play the game as they want. All these elements of accessibility will definitely be something important to us to open the Dead Space experience for a broader group of people who could not necessarily have the opportunity or could play the game when it came out, "Campos-Oriola outlined . on...
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