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Romance The Three Kingdoms XIV Review - Total was

YG Future Strategy Office (Korean: YG전략자료본부; lit. YG Strategic Source Facility), additionally known as YG FSO (Korean: YG전자), is a South Oriental streaming tv series on Netflix starring Seungri as the head of YG Enjoyment's fictional strategic sources department, with Yoo Byung-jae, Baek Young-kwang, Kim Ga-eun, Child Se-bin, as well as Sechs Kies' Lee Jai-jin starring as his co-workers. Various musicians from YG Entertainment likewise showed up as guests.The program is routed by Park Joon-soo, that produced the South Korean mockumentary show God of Music, and also is created by Kim Min-suk, who was just one of the authors for SNL Korea.


Romance of the Three Kingdoms XIV offers a completely different strategy that has seldom seldom seen in the west.

Strategy games with historical attitudes are nothing new and round-based strategy games with historical flavors even less. Nevertheless, the West has missed an extremely productive chapter in the history of strategy games - Koei's romance The three kingdoms series is a round-based strategy and tactic series that almost dates back Vier decades now. It is a rich, unbroken history, but one that the West could not experience much with all the strength - from a confluence of reasons, _romance of the three kingdoms games have only a few publications outside of Japan.

But the vierzehtenth (yes, fourteenth) game of the series is now available and fortunately in the west. I say grateful, but that and for yourself should not be designed as confirmation of quality or as a stamp of approval. My appreciation for romance The three kingdoms 14 borders more academic than anything else. In fact, as a long-standing fan of strategy games, romanze of the three kingdoms I felt pretty cold in many ways.

The biggest stumble that makes the game is in my opinion the user interface. To be quite fair, strategy games have labyrinthine interfaces that are difficult to adapt to the limited input consoles. At a time we have successfully seen games, we managed to jump to consoles with finely tuned interfaces to keep things quickly and in motion. Romance The three kingdoms began his life as a PS4 game and was then ported for the western publication on the PC. Since it is a first console game, there is little excuse that the user interface is as bad as it is.

There are menus and submenus embedded in each other, on all types of non-intuitive keystrokes and have some of the most basic rules of the interface design be unattainable.

And it's pretty bad, honest. There are menus and submenus that are embedded in each other, assigned to all types of non-intuitive keystrokes and Ignore some of the most basic rules for interface design (which option in the menu you have selected is the black highlighted option). Have fun when finding out, and hopefully you do not ruin your military if you have trouble geting this extremely basic UI element. Even something as simple as the confirmation button can change from triangle and square within the same action to just two different levels (and in most actions in the game you have to confirm things at least twice, meaning that you get used to it better To remember when to press which key is proceeding).

There are menus on menus and controls that can be difficult to deal with, but it's IST a method for madness to be very fair. Romance The three kingdoms actually suffers from UI paradigms and concepts that were slowly added in 35-year history, which means that there are a lot of things that are absolutely useful for connoisseurs - and no sense for non-connectors . On the other hand, however, this means that it is once tun get used to the controls and the user interface, which can take hours. Ultimately, everything makes sense (either that, or you have internalized the bizarre and confusing lack of logic). In both cases, however, the user interface is less launched, the more they are accustomed to it.

As scary the user interface of the game may be - and it can look positive for the unknown newcomer -, this game is actually extremely recreational. It contains a number of tutorials to help you familiarize yourself with the basic concept, the mechanics and the user interface of the game. Layout, controls and some basic strategies to keep your head over water when trying to unite China. Newcomers will find the tutorials of invaluable value, and although they are far from being so good as _Totaler War, they do the work very well, and I have no complaints with them.

The actual strategy and tactical part of the game is an interesting paradox to feel too deep, but not deep enough, often at the same time. When you open everything in the game, you will receive screens and graphics as well as tables with components and items that you can consider and allegedly manage in microman management. It can look scary again (and corresponds to the positive-aisle user interface), but as soon as they found out how they can maximize the development and stability of their territory, things can be almost disappointingly automatic.

To be quite fair, this is a problem under which most strategy games are suffering (and therefore my favorite part of a strategy game is the beginning where you do not have much and must build up. So the problem here is not unique to romance of the three Kingdoms so much it is endemic for the entire genre - but if all the information and options that the game offers you, you believe that this could be slightly different in this regard, do not keep your breath.

As soon as things click, you will find that you have a ridiculous amount of extremely satisfactory strategy to find your way.

Despite all my criticism of the ridiculously poor user interface or control of the game or even on his strategy and tactics, it packs you and does not let go of anything when everything clicks together. The actual military side of things is remarkably well developed, and although the parts of urban development and economic micro-managements are not quite satisfactory as the military things, at least contribute to keeping things interesting and varied.

As soon as this happens and the things click, you will find that you have a ridiculous amount of extremely satisfactory strategy to find your way. There are so many historical and fictitious scenarios that you can play through - again, it can be scary to look at just this list. However, fans of western strategy games are likely to be very disappointed that the game has no skirmish or random card mode, which means HALS to play through these prefabricated scenarios.

It is an honor of the game that you can create your own characters with your own skills, family stories, tactics and much more. You can then use these characters anyway for every campaign in the game, which means that onometically you can basically play a custom battle. I have to imagine that this will find many customers and fans, especially in the modding community, but for those who are not too big to build a cavalry of their own characters (and they have to make some of their own to really Its remember that you only receive the existing campaigns - there is no multiplayer mode.

Despite all the shortcomings I called, romance of the three kingdoms 14 is worthwhile for hardcore fans of strategy games. Many of them are likely to get this - hopefully - on the PC, where many problems with the control and the user interface disappear (or at least less important). Regardless of how much you are struggling with the controls and the user interface, you will find a surprisingly addictive strategy game despite all the awareness and bad habits that were found in 13 and 35 years, which do not match anything else in the market It is comparable - if you can get it long enough to achieve this stage.

_ This game was tested on PlayStation 4. _

THE GOOD

Extremely deep military and tactical strategy options; a ridiculous amount of content, whereby the user-defined content mode offers even more longevity; Extremely good tutorials; Play quite unique from other strategy games.

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