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Diablo 2: Resurrected kicks the ultra broad support because it is totally bad for the monsters

Were you happy to play Diablo 2: Resurrected at Ultrawide Real (21: 9)? Then be prepared for disappointment. There will be no real support because the game can not handle it. Blizzard explained the problem.

What does Blizzard say about ultra broad support? In a new blog publication, Blizzard talks about ultra-state monitors compatibility. This supported the game in the technical alpha. However, developers noticed problems with this.

Because the monsters can not handle the wide monitors, the real ultra-throating (21: 9) is not part of the release version of Diablo 2: Resurrected. There is an almost as large scale as an alternative for this.

The opponents are the problem with the ultra-stick configurations

That is the problem: Playing a game with an ultra-thumbed monitor in the 21: 9 format that is not compatible with the ultra-thread format is annoying. Then, there are clearly visible black edges on the monitor. An area where the game is not shown.

Diablo 2 Resurrected Alpha: Ultrawide Monitor (Testing Teleport, Monster Aggression) A screenshot of the Reddit Kaeligos user shows how it looks in the game. In one of the latest tests in the community, the user asked if the ultra broad support was missing. I would greatly bother playing with those black edges on the edge.

Source: Reddit Kaeligos user

This is how Blizzard did: In the technical alpha, the ultra wide function in the 21: 9 format was still compatible. It worked without black edges and showed a large play area. In the beta version, the format was reduced to 19: 9. For the players, that was a reason for criticism in the beta version.

It will not improve at the beginning, because according to Blizzard this is the wider scale that works. Anything wider will break the game.

For example, the AI ​​could not recognize the player and trigger attacks. In addition, with 21: 9 monitors, players could drag the battle to many more monsters whose scope exceeded the scope originally provided in the game. In a scenario in which players (for example, with a distance combat class) attack monsters, players with 21: 9 monitors could hit their enemies with the additional screen area, but the monsters did not swell or not They responded, but they could still be defeated. Ultimately, the AI ​​is not recorded if it is hit from the additional distance offered by a 21: 9 monitor.

This is not by design, especially if you are sharing a game with a 16: 9 user. To protect the integrity of the game experience and create a level playing field for all, players with ultra-launch monitors can expand their play screen A 19: 9 (the maximum length of the game limits) with a vignette on the sides of the game screen. .

We understand that players have spent a lot of money on their 21: 9 hardware and watching the black bars can be frustrating for them. Therefore, we will continue following these discussions and we will examine possible solutions that will not change the way the game is played.

us.forums.blizzard.com.

With the 19: 9 solution, Blizzard wants to offer players a commitment in which a large part of the ultra wide monitor area can still be used without launching a broken tactic. Because killing monsters outside the real field of vision without pulling his aggro is already very dominated.

Therefore, it could deliberately maintain bosses in the 21st area of ​​the screen and attack them permanently without realizing that it is there as a player.

More about Diablo 2

  • A characteristic of Diablo 3 is to be part of Diablo 2: Resurrected
  • All changes from Diablo 2: Resurrected at a glance
  • You think you want Diablo 2: Resurrected, but you do not want it

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