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Why did Krono and Vukong were not closed in Free Fire OB30 update?

The free fire player once again disappointed because the two most famous characters were closed in OB30 updates. Krono and Vukong were closed in the first OB27 update as well as they were considered very powerful.

OB27 NERF reduced the potential of Krono and increased the coldness of the ability of Vukong to a large difference. This time, Garena has decided to increase the coldness of the Kono s capacity and reduce the speed of the Vukong.

chrono

Chrono Time Turner s ability allowed players to increase their speed up to 15% to 15%. He also helped in making a force area to prevent 600 losses from the enemies. Before OB30 updates, his cooldown time went up to 200 seconds to 170 seconds at the highest level.

OB30 After Update:

Movement speed - 5/7/9 / 11/13/15% to 5/6/7/8/9/10% Skill period - 3/4/5/6/7/8 seconds to 3/3/4/4/5/5 seconds Cooldown time - 200/192/185/179/174/170 second to 250/242/235/229/224/220 Second

Wukong

The active capacity of Vukong is called camouflage. Players can turn themselves from 10 seconds to maximum 15 seconds. Cooldown time is up to 300 seconds to 200 seconds from 300 seconds at the initial level.

OB30 After Update:

On the active of his capacity, the speed of Vukong decreases 20%.

Unity Cooldown Tutorial | How To Make Ability Cooldowns in Unity Why the characters of Free Fire should not be closed

After the OB27 update, Krono and Vukong s Nerif have greatly criticized from the free Fire community. Now when they have been closed again instead of buff, the players are even disappointed.

By increasing the Cooldown time of Krono and reducing the duration and speed of the skill, the developers are clearly trying to make the Character. It is a major source of irritation for those players, which will now have to choose other free fire characters to perform better in Battle Royal and Clash Squad matches.

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The cooldown time of Vukong is the longest than any free fire character. His Nirav makes him less mobile than before, so that the player will prioritize other active characters.

Disclaimer: The article reflects the opinion of the author .

Edited by Siddhartha Satish

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