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[Gesta 2021] Kim Hyung Tae Shift-up Representative Lecture... The journey from the won to the Director

Does it really accomplished pretend to fulfill (fake it till you make it) can be expressed in English. Although did not yet achieve the goal, putting himself look like a hypnotized person will have already accomplished, my confidence externally even hint, that means that someday I can be like that.

This expression came to hear the G-Star 2021 keynote, Young — TAE up shifting representatives conducted under the title in Illustrator until the director I remembered. Young — TAE representatives started to KRW I turned the last days leading up to the Games four representatives say they can accomplish growth through a process of apprenticeship hit getting

Representing four games to start a career as a game illustrator representing Korea through the art director and game director until he did that come to widen their horizons in some way? He looked sum up the entire lecture.

In the geurimjaengyi to professional illustrators

Like everyone, Young — TAE representatives also the start was an amateur. He was 97 years while decorating your personal portfolio ready to drill two games four doors recognition of the quality of the portfolio as it now enters the game four mantra has disappeared.

First Kim after his incident, he was drawn to painting than what he designed. He is just a detail, but I learned how to develop while keeping the identity of a certain character for the first time.

At the time the game was released job did not finish, and closed the door Apostle game. But I personally was a first step to enter the industry. On the occasion of his career where he receives a call from the company, Microsoft gave Max is an important one stroke in his career.

His first job outsourcing is undertaken in a soft Max Series was abducted . But he Until this time he had a selfish design. Young — TAE representatives who are often lends the painting a lot of thought, Ive told me to draw my picture, he explained the attitude of the time.

This attitude 99 was finally replaced as the first participant in full-time job. Kim will gain some kind of understanding as a pro. He was extremely insignificant enlightenment. It was recognized that would like to draw certainly give me that people want. In fact, output is serving them according to the clients requirements and the basic knowledge of the procedure, he says.

But then this is not natural. Kim was leading the industry has not caused much andwaetgo ttaeyeoseo concentrator companies also belong illustration, a jolt days Then go to the company that is prone to self-pictures (and projects) are being used focus the picture. But when he first thought of how things byeonhalkka draw matchumyeo requirements and began to draw, he recalls.

Kim did his best to meet the specific needs of choeyeongyu director at the time, which can be called the father of . When he draws the hero Saladin, he had re-take close to 100 times. Of course, he was hard, he thought wanted to reach the requirements was eventually reached. He was still trying to implement listening to the detailed requirements up to the image of the characters, costumes, and even posture.

Then it changed this situation. In He won the freedom to draw the way you want. He obtained thanks to the trust of who can leave. He will be looking to expand the opportunity to show my Oreo When I meet the requests of others. and was able to pull out another advantage intense fluorescence than the fullest style of SF taste.

At this time, Kim has achieved his highest growth. He was a bit of a game where we started as geurimjaengyi artist and illustrator. He remembered the pictorial was released at the time received a lot of love to you, he said.

In the 2D to 3D

A Publish to the next title is to feel mixed feelings now, Young — TAE representatives. As a successful illustrator but as the game developers work close to failure.

Looking back now, he won a tough project. So am rather casual games within the RPG series, oneve gotten schedule titles a year. Just as an illustrator is also a time when rapid development was possible. The future beyond the freedom to start the search for a self-colored. Businesses were also the opportunity to know the position and identity.

I had an interest in real-time 3D over from that time. He first experienced a console developed with the Unreal 2 engine, created a real-time character CG. Until area that can interfere with the game as an illustrator is Ada narrow. Gyeokeumyeo the was thought to be his real-time CG his future.

This period as a development accelerator, but his illustrations are invisible externally, taking into account the rigid create a 3D character. He worries like their 2D character if I can be realized in 3D, or if its appeal is to be expressed and focused to represent a character that no problems with the 3D presentational.

2005 advent of the Unreal Engine 3 was also significantly Kim. Away from the flimsy expressed implemented as a polygon points that can speak high polygon image by using normal mapping has been impressive approached him. At the time with the design and with the current step to using the Unreal Engine 3 has built a portfolio, create a sample character image.

NC soft, , and who developed the game

Young — TAE representative recalled that since it joined NC soft in 2005 celebrated the golden age. is a title he made take the longest time. Where he leverages his knowledge it is far accumulated know-how, namely, illustrations, rendered de CG production, and collaboration with clients, understanding of real-time 3D authoring and worked as Art Director.

But in fact, Young — TAE representatives where struck his first getting What does that tell me? Kim had to know how to lie art Directing the NC. He had in fact ever done. Would he, however, where the person who speaks from the beginning? As to getting probationary period for the idea was soon the development of Explain.

Art director was not the only person to draw a picture. You must ensure art is in harmony with the game plan, you want to transfer any images to the user, how to establish a visual identity, and even that, closely related to the program to be planned until gimmick and range when the frame rate of the game and the battle was the title. Kim also could not be fully digested, so he rested hard.

At the time I was an art director, he pursued one consistent goal was to be immediately implemented 3D characters in the game in a form resembling his illustrations. He wrote, particularly the writing for the current: the study was conducted with the Project Eve> a step together.

In order to implement the light representation expressed in the illustration to the game the way he has chosen to use a separate light source. He tried to implement a representation of the light source such as a backlight represented in the illustration by introducing varied depending on the lighting, angles and composition, rather than the default lighting in 3D.

Art director, was a huge capacity than the one let him. But it was the most dramatic growth as a challenge. The first challenge was finally able to introduce it, I who developed the game.

I want to create a 2D and four games back

In 2015, he founded the shift-up now. If there is a tremendous and concrete information about the establishment probably would not have created the company, he says. Founded instrument was simple. 3D games created 7-8 years When I Live services, 3D games did not want to look at for a while. I wanted to make a 2D game used his picture. He wanted to go back to the day job. But back home had several obstacles lurking.

Kim Taehyung's soulful voice (V BTS singing acapella)

When he first created the , he achieved the development as a game developer in an unexpected area. He said, symbolic (symbolic) with an identity, learned how to build a character, recognizable at once. He ponders whether the dorado characters to create one of the characters recognize what can be perceived by users. He only writes disposal a number of designs and completed the character. It was an illustration to go back to nature as a bonus concentrator.

He was able to gain a lot of experience, UX and UI. His mobile is closest to the game system finger of the user. When flipped your finger on the screen, when you press, and all the moments when the UX stet. Whether that be the likely location this button is pressed fun action button is worried out a direct push sure, that expresses the identity games and so on. Previously as an illustrator it was never part of the contact.

Try different layout configuration screen in the battle, while he would like to understand the user experience. The user has learned to flow out of play approaching the game. UX also was active at the time of the relevant rigid publications and research. Scotland had such trouble that lies at the crossroads (to express reminds realistic texture) Mercury fur algorithms and select one of the flat design. Eventually both chose from the Cures fur algorithms to better suit the character.

Worries in the system, such as book or character list is followed. If only the listed icons fun and no sorting (sorting) is also difficult to see you were creating an iTunes bookmark type. One could see one more while representing the number of characters in a small area, it was able to give up the fun of scrolling.

This experience as a developer accumulation occurs gradually as confidence, learn how the game is out should be. is eotneunde director has changed three times in total, end eventually took Young — TAE representative directly. Thus was a half-game experience director, was an opportunity to see if you might want to think about which approach from the planning point of view. However, problems were scarce as the first challenge.

Making it complements the lack: a . The other is: The Project Eve>. Illustration is the basics, and work in all things cooked nokyeonae challenge to learn about the essence of understanding fun, game experience, a real-time 3D rendering system was challenged as a concentrator.

Kim Hyung TAE has often made things that do not have a reference to the reference in Korea. So he had to work hard even in the development of alone. Fortunately, the shovel is quite well. will be a game that replies what is fun, what we say. As an illustrator, it is being developed by putting everything that has been stacked as a developer.

However, in fact, is also his second crazy. This time he lied to a lie that he knows game directing. So he is in the company to take the pop with others. Kim Hyung TAE said, I will make a good game and make a good game, I will make a lot of reality.

Q & A

Q. As a fan, there is always one that I was always wondering. He played a very curious for the reason that all character designs were changed in after playing the 3 part of Genesis. As you talked about in the lecture, you will have the originally, and you have a result of such a result? Or have different intentions?

a. Kim Hyung TAE: The intent of the best of the youngest director was the most important at the time. I can not figure out that my intention, but I guess I was probably the intention that I wanted to arrange in accordance with the field of good. I think that I have been able to see the personal picture that shows that after the end of the end.

When doing illustrations and concept art, it is important to be as determined by the seat as a sheet, but it is important to suggest themselves. If you think I do not do, you can feel wasted or damages. But at that time I made a presentation by drawing a new picture. The paintings were recognized by the people, how they can be able to attract the trends, and induce led, actively, I can do well.

I think that the game of Visual-Driven (Visual-Driven) could be created, and that it was not hoped for you to challenge the concept art in that it has created a character that remains in the impression. More importantly, it is actively drawing. The person who created a job becomes a leader.

Q. was impressed in the fact that 2D art and 3D models were less than that of the play. Usually, the difference is due to the technical limitations by changing the won into 3D. Can I explain how to reduce a sense of hesitation? I would have caused communication problems among artists, how did you overcome this?

a. There are two most important things. One is the style of the object itself and the other is lighting. For objects, the modeling style specification was created. The finish of a cloth object, the implementation of the hairstyle, the category of the physical expression, and the category of the physical expression were set to a convention. Thanks to this, the newly entered person was easily understood.

Even if the modeling that is not made is similar to the original, it is sometimes unusual when the dome light or direct light is in the midst of the engine. At this time, in addition to the directing line, the light source was prepared separately from the light source for the character, and similar lighting was similar to the light source in the illustrations.

Depending on the angle of the camera, you have changed the striking tools, reproduce the backlight in the illustrations, or create a lighting tool that allows you to feel painting on the shading, and this is the same as the modeling of others, I could come out. I have a lot of other technical tips, but I will tell you the next opportunity.

Q. As an illustrator and game representative, can you give realistic advice for game industry-to-date?

a. I think the lecture is an answer to the question, but it is better to emphasize once again, I value my time. We have a lot of overwhelming time to a lot of time. As much as the salary, it is my life that it flows as much as the compensation, and if you think that it is more damaged, it is my life.

When I finish the year, I look back on a year, and I am committed to thinking that this year was the most important and precious year. Because it is a corporate representative, it can be asked to be able to do it, but it has been thinking as in other companies.

(Work) should be fully convinced by themselves. Life actively valuates exciting. Then, you can do more and evolve. I did not even know that I could make a company. I could this because I spent the moment every moment.

Q. and is a question about the illustrations. There are many popular characters as attractive characters, but there are some criticisms. For example, a human exaggeration or sex knowledge is criticized. It is wondering that it is not possible to satisfy everyone, but in the media that should be aimed to direct the popular position, the philosophy of the illustrator and game representative of the commercial element, the sold picture.

A. I draw commercial illustrations are right. If all the illustrations are the same, the world will not be very fun. I am an illustrator featuring a sexual representation. There is also a lot of illustrators in the world, and there are many such illustrators than me. I am only one of those illustrators.

I think it should be a society that can embrace diversity. Furthermore, I think it is not a person who does not commit a crime using such expressions, but not a person who does not want to do not want to do, or something that can not be seen. The game (consumers) is to make a selection, and if the selected person is not heard, cancel the selection.

If everything is equal to everything, if you have to satisfy everyone perfectly, I draw to be sold to sell, but I like sexual expression. There are people who do not like it, and there will be someone who does not express it in his work. I am only a person expressing it.

I think it should be freedom in this aspect. If you create a work that does not make any people uncomfortable in the same state as follows, the game will not be able to express a crime, for example, in the movie. Everyone will come to work hard and living alone.

Then do not it is similar to the work made in North Korea? If so, the culture is really fun. This diversity should be able to embrace. It is important that it is so sensitive to uncomfortable freedom of expression across culture.

Q. I always have a lot of process troubles when art leads to the development of the art. I have experienced various projects and I would like to share know-how and experience every different process.

a. It is a really important thing as a developer to design a pipeline. In the process, the circumstances are different from the development team. In my case, the Docchemmency was certainly designed to design the pipeline in the form of a request for an outsourcing request or new education through this.

Here, a polygonal value or a map size minimal level was determined here. I think it is important to form a consensus even if it is not written in a document. Nowadays, I think it works as many as infrastructure, personally thinking that the work efficiency is higher. Consensus to work and exchange opinions frequently.

In addition to solid pipeline establishment, information sharing is really important. You must have a system that can be said when you recognize the problem. At this point, I am not perfect. It is important that it is not silenter than anything. When I found a good part, I have a problem that I did not say I would not say I would not say I would not say I would not say I would not say I would not say I do not want to shoot. We have to make mood that you can say, which is a big homework for me.

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